‘ASURA’S WRATH’ IS SIX CRAZY HOURS OF WILD ADVENTURES

By Billy O’Keefe, McClatchy-Tribune Services (MCT)

Everything you do in “Asura’s Wrath,” you’ve done before … except, perhaps, the part where you have to fight only with your feet because your arms were ripped off during a fall from space. Or maybe it’s the part where you literally fight a sentient planet. Or the part where you battle what resembles a metallic Buddha, who gets devoured by a demonic elephant who himself is blasted into oblivion by a spaceship.

Other than that and some two dozen other things, you’ve done this before.

“Wrath” assembles the wildly grandiose odyssey of Asura — a disgraced demigod whose anger and lust for vengeance makes “God of War” star Kratos look like a teacup puppy by comparison — with three familiar ingredients.

Primarily, it plays like a “God of War”-style brawler, offering Asura an arsenal of melee, ranged and special attacks he can chain together with abandon.

“Wrath” intersperses the brawling with on-rails sequences — sometimes on the ground, other times soaring through space — that play like “Rez.” You control Asura’s lateral movements with the left stick, roll the targeting reticule around the screen with the right stick, and unleash a maelstrom of missiles after locking onto a dozen or so targets at once and pressing the fire button.

Gluing everything together are quick time events, those interactive cutscenes where you follow a series of onscreen button prompts to help your character execute some amazing stunt. “Wrath” has garnered a reputation for leaning excessively on the mostly unpopular QTE mechanic, but it’s undeserved. Though a regular occurrence, the QTEs never overwhelm the other facets of “Wrath’s” gameplay.

More importantly, “Wrath” actually makes them fun. Failing a QTE has consequence, but that consequence doesn’t include (as it often does in other games) resetting the cutscene ad nauseam until you recite the prompt correctly. The QTEs make sense in where and how they’re implemented, they’re generous with regard to how much time you’re given to hit them, and unless you completely drop the ball and flub every single prompt, the cutscene barrels ahead.

“Barrels” isn’t an exaggeration, either. Whether brawling, flying, QTEing or storytelling, “Wrath” screams forward at a frantic pace that ignites all these familiar gameplay concepts with a fresh, exhilarating energy.

The speed does not come at the expense of technique, either: You’ll have to evade as well as attack, whether on foot or in flight, and every boss enemy (even the planet) has patterns and tells waiting to be exploited. It’s controlled chaos at its finest, and when “Wrath” interweaves its three big ingredients into a single sequence that starts in the sky and ends on the ground, it’s unlike anything you’ve ever seen or done in a game.

“Wrath’s” story mirrors its gameplay — absolutely bananas, but surprisingly coherent (and reverent, and even funny) upon closer inspection. The game presents itself like an 18-episode television show, complete with credits on both sides, mock commercial breaks (without the actual commercials) and narrated bumpers teasing the next episode. The presentation is amusing, but it also serves a purpose: Each episode brings its own story arc to the larger narrative, and being mindful of those arcs and starting points allows “Wrath” to unfurl its increasingly crazy saga at a tempo that’s accessible in spite of all the insanity.

Depending on your play style, “Wrath’s” run doesn’t necessarily end when it ends. Casual players can complete the 18 episodes in six-ish hours and find little else to do, making the $60 price hard to swallow in spite of how great those six hours are. But overachievers have reason to give it a second and maybe third spin. Each episode has a scoring system to master, there’s an achievement for beating the game under special conditions that ramp up the difficulty, and there’s a special 19th episode waiting to be unlocked if you have what it takes to unlock it. (The end of episode 18 spills the details.)

 

“Asura’s Wrath”

For: Playstation 3 and Xbox 360

From: CyberConnect2/Capcom

ESRB rating: Teen (blood, language, partial nudity, suggestive themes, use of alcohol, violence)

Price: $60

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